The website has not been updated recently as I have been very busy at Cyber-Duck.co.uk
I have currently been offered a contract with the company and so will take this time to re-brand my new website and artwork for when the contract finishes.
Please check back in a few months when hopefully the site should have a fresh new look and some new work.
Updates may appear before this date showing new works*
New ’sneaky’ preview at some of my latest work for Cyber-Duck here:
Rossalyn Analytics : Responsible for design, and production of the ‘Rosslyn Owls’. (Modelling/Texturing/Rigging/Skinning/Animation and Pose). These were then passed onto the Designers to integrate into the Flash and Web content.
Cyber-Duck : I took over the 3D production from another artist mid project. Responsible for Finalising scene states, Modelling extra content (a few of the head models), animating transitions, post effects. I also helped with flash intergration and simple AS2 development.
Cyber-Duck Showreel : Lead Artist, responsible for the designing and creation of the whole Cyber-Duck showreel on the showcase page. Working with Ilan Bluestone who created the audio for the project.
Due to technical and payment issues my site went down and things went offline that were key to the websites functionality. However I will take this time to create new work and create a fresh new branding and website for my artwork. Find below my current web showreel.
I am a freelance 3D artist based near to London. My work is concentrated on environment and other hard surface modelling, however I have industry experience modelling and animating characters. In addition to 3D creative artwork I am interested in the technical side: Rigging, Skinning and Reaction Manager and have gained understanding in modelling and rigging to constraints for animation and in-game engines.
Currently freelancing at CyberDuck since January 2010. I have recently worked at the following also: Viper Visual, Keyframe Studios and PipeDreams 3D during 2009 and within the R&D dept. at RMJM London during the summer of 2008 between university studies. I have worked as part of innovative teams on projects using real-time rendering for both commercial and tv purposes, and within an architectural structure.
I am confident with the following key softwares: 3dsmax, Zbrush, Photoshop + nvidia plugin, Adobe Premiere, Final Cut Pro and CryEngine 2. I enjoy learning new software and skills and strive to further my knowledge from other artists and practice new skills with techniques and softwares available.